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See:
          Description
| Interface Summary | |
|---|---|
| AuctionEventListener | |
| Class Summary | |
|---|---|
| AuctionEvent | Superclass for all types of auction event. | 
| AvailableMarketsAnnouncedEvent | An event announcing the list of specialists in the game. | 
| AvailableTradersAnnouncedEvent | An event announcing the list of traders in the game. | 
| ClientStateUpdatedEvent | An event that is fired when the status of a catp client is updated. | 
| DayClosedEvent | An event that is fired at the end of every trading period. | 
| DayInitPassEvent | 
 An event that is fired before the starting of every trading day to notify
 GameReports so that they may do initialization
 work. | 
| DayOpenedEvent | An event that is fired after the beginning of a trading day. | 
| DayOpeningEvent | An event that is fired before the beginning of a trading day. | 
| DayStatPassEvent | 
 An event that is fired after the end of every trading day to notify
 GameReports so that they may calculate various
 stats. | 
| FeesAnnouncedEvent | An event announcing the price list of the specified specialist in the game. | 
| FundTransferEvent | An event that is fired when fund of a certain amount is transfered between
 two AccountHolders. | 
| GameOverEvent | An event that is fired when a cat game closes. | 
| GameStartedEvent | An event that is fired when a cat game started. | 
| GameStartingEvent | An event that is fired when a cat game is starting. | 
| IdAssignedEvent | An event used on client side notifying an id assigned by the cat server to a client. | 
| PrivateValueAssignedEvent | An event announcing the list of private values for the specified trader. | 
| ProfitAnnouncedEvent | Informs the profit a specialist has made so far (till the latest closed trading day). | 
| RegisteredTradersAnnouncedEvent | Informs the number of traders having been registered with a specialist on a day. | 
| RegistrationEvent | An event notifying the registration of a trader with a specialist. | 
| RoundClosedEvent | An event that is fired when a round is closed. | 
| RoundClosingEvent | An event that is fired when a round is closing. | 
| RoundOpenedEvent | An event that is fired at the end of each round, but before round-ending processing. | 
| RoundStatPassEvent | 
 An event that is fired after the end of every trading round to notify
 GameReports so that they may calculate various
 stats. | 
| ShoutPlacedEvent | An event that is fired every time a shout is placed in an auction, in
 contrast to ShoutReceivedEvent, which represents a shout is received
 by the cat server but may not be accepted by the corresponding market. | 
| ShoutPostedEvent | An event that is fired to notify a subscriber that a shout is placed in an auction. | 
| ShoutReceivedEvent | An event that is fired every time when a shout is received in a market (may
 not be allowed to place eventually), in contrast to ShoutPlacedEvent which
 represents a shout that has been received and placed. | 
| ShoutRejectedEvent | An event that is fired every time a shout is rejected. | 
| SimulationOverEvent | An event that is fired when a simulation is over, which may consist of multiple iterations of game. | 
| SimulationStartedEvent | An event that is fired when a simulation starts, which may consist of multiple iterations of game. | 
| SpecialistCheckInEvent | An event that is fired notifying a specialist checked in by the cat server | 
| SubscriptionEvent | An event notifying of the subscription of a trader/specialist to the information on activities at a specialist. | 
| TraderCheckInEvent | An event that is fired notifying a trader checked in by the cat server | 
| TransactionExecutedEvent | An event that is fired every time a good is sold in an auction. | 
| TransactionPostedEvent | An event that is fired to notify subscribers of a transaction. | 
| TransactionRejectedEvent | An event that is fired every time a matching request is rejected by the cat server. | 
Classes relating to auction events.
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